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32bit

 

 DeliPlayer2  License: Freeware

 
  DeliPlayer2 is a highly versatile audio player for Windows(tm) 98SE/ME and NT4.0/2000/XP. DeliPlayer2 has a graphical and a standard Windows user interface and supports playlists with sub-lists. DeliPlayer2 supports over 230 audio formats, including: MP3, OGG Vorbis, Musepack, ImpulseTracker, FastTracker2 ScreamTracker, MonkeysAudio, FLAK, RIFF-WAV, Mods, TFMX, C64-SID, AY, SPC and many many other formats from the PC, Amiga, Atari and Spectrum computers and Nintendo console systems. DeliPlayer2 works with 32-bit audio precision, has several audio effects and visualisations, an ID3 Editor, a Timer and a Recorder. Feature-Spotlight: - supports over 230 audio formats - audio data is handled with 32bit precision for maximum playback quality - features a very powerful playlist that supports lists within lists - supports Internet Radios (both MP3 and OGG Vorbis Radios are supported) - supports cross-fading and seamless playing of the tracks in the playlist - allows you to enhance your listening experience with several audio effects. - comes with 3 unique layouts - automatic archive extraction supporting ZIP,RAR and ACE (among others) - has a highly customizable user interface

Author: Florian Vorberger and Peter Kunath| Date: 04-04-2004 | Size: 3908 KB
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 Onekit Texture Converter  License: Freeware

 
  Onekit Texture Converter is a freeware tool for 3D game developers. This tool converts PNG format images to JPG images, taking into account the alpha channel presence. However, it's not all this tool can perform. There're also available such features as output size managing and size correctness checking that are required in 3D game development. There’s no need to make an artist or a 3D modeler create JPG textures. It’s okay for them to create and use PNG files. And still you can take the advantages of JPG files in a game after performing a PNG to JPG conversion with the help of Onekit Texture Converter. The artist may incorrectly set the texture dimensions. Say, he can use 1125x1224 textures. Onekit Texture Converter will easily reduce the dimensions to the ones required in 3D game development. In the above case the proportions will be set to 1024x1024. In case a texture has incorrect dimensions, one of the following proportions will be used instead: 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096, 8192x8192, 16384x16384. Attention: due to a rational texture proportions principle, Onekit Texture Converter will always reduce texture dimensions to the closest ones used in 3D game development. Say, a 64x63 texture will be reduced to a 32x32 one.

Author: Onekit| Date: --2004 | Size: 193 KB
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